All the while, that group is harried by a vengeful varl berserk and a world-eating serpent.

The Stoic team seems to have written the story ofThe Banner Sagawith this philosophy in mind.

Its a moment that begins as a joke but ends as a demonstration of compassion and understanding.

Banner Saga 3 CR: Stoic Studio/Versus Evil

Credit: Stoic Studio/Versus Evil

Another was murdered by a former friend in a meaningless dispute.

Both of their stories were lost to me from then on.

Rather than asking why would the writers at Stoic do this?

Banner Saga 3 CR: Stoic Studio/Versus Evil

Stoic Studio/Versus Evil

I frequently found myself asking questions like, What have I done?

How could I have prevented this?

Did I make the right choice?

Throughout the game, text prompts appear at certain intervals with conflicts for the protagonist to resolve.

I found myself developing a philosophy for leadership as I played.

Would I do whatever was in my power to protect the people allied to my banner?

Would I maintain the largest possible fighting force, despite ideological differences with certain factions in my ranks?

Holding all of this storytelling together is a spine of tactical, turn-based gameplay.

If that character happens to die, the title is gone for good.

But thats a minor quibble, far outweighed by the production value in other areas.