The main question fromStar Warsfans is: What exactly isVader Immortal?

Even its creators struggle with this.

None of the usual words apply.

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And they aren’t even sure what to callyou.

“We didn’t want to say ‘player’ because that connotes a video game,” Goyer added.

“‘Performer’ might give people anxiety,” Goyer says.

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Okay, so no on that word, too.

The character had to be worldly, knowledgeable and feel assured and confident.

And also, she had to lighten the mood sometimes."

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In that way, Vader Immortal borrows inspiration from another Lucasfilm property Raiders of the Lost Ark.

“Of course, we’re big fans of that.

That’s a really fair comp,” says Snow.

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Only his interest in these artifacts is personal.

He’s gathering them for a specific, almost heartbreaking purpose that threads into his past as Anakin Skywalker.

Sometimes you’re assisting Vader.

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Sometimes you’re fighting side by side.

“That was a moment that I pushed for from the very beginning,” Goyer says.

That’s where the suspense of this stageplay comes in.

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“On the one hand, there’s the apprehension that he’ll catch you,” Goyer says.

“That’s an eerie moment, but the promise is also to evoke empathy in these characters.”

“What does Vader do when he’s not Force-choking people?”

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“Vader is in constant pain,” Snow says.

“He has a constant headache, and his whole body is in pain.

I think that help makes him such an iconic and rich bad guy.”

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But like all villains, there has to be other dimensions to him.

“I raised a question, ‘What does Vader do when he’s not Force-choking people?'”

What does he think about?

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We tried to start to get at that in that [spying] scene as well."

It’s not all Sith angst.

“Some of the people that have tested it are just completely freaked out, which is awesome.”

Vader isn’t the only one who’s immortal here.

Unlike a video game, it’s possible for you to’t really die.

In that way, another less-obvious comparison might be a Halloween haunted house.

This segment is also only volume one ofVader Immortal.

It’s a trilogy, with two other installments due this year.

“As you’re free to imagine, he’s not the most patient teacher.”

ILMxLAB is trying to create a new language, and no one does that alone.

“The audience itself will mature, and the audience will guide us,” Goyer adds.

Like we’re not even at the first half hour long cartoon yet.

Something similar happens with virtual reality.

“Luckily, he wasn’t hurt or anything.

But then we had to start telling everybody, ‘you’ve got the option to’t run.

You’re in a limited space.”

“We knew we were going to be learning things.

And some things were going to work and some things didn’t.”

Other titles, like the company’sProject Porg, are mixed reality experiences.

But there was no real story.

Just playtime with virtual pets.

(You’re not a Stormtrooper, though.

This is just concept art.)

“What we’re really aspiring toward is this idea of living stories and persistent worlds.

Someday, she said, “what you do in one experience will actually influence other experiences.