Black Ops 4is introducing some significant changes to theCall of Dutymultiplayer formula.
How doesCall of Dutycombat translate to a much larger map for Blackout?
Its orders of magnitude larger than anything weve ever done.

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Its a whole new layer of tuning to the core gunplay ofCall of Dutythat weve never had before.
Is bullet drop going to be a feature that will carry over from Blackout to other multiplayer modes?
But it is a brand new feature that allows us a whole new range of tunables.
Lets talk about another big change to multiplayer.
What manual healing allows us to do is it actually creates some tension in combat.
It extends that tactical gameplay experience and gives players a decision point.
We want it to feel like players can evade, that theres maneuverability.
If youre a player who does master that tactical gameplay, maneuverability becomes a core part of your loop.
League Play is making its return in Black Ops 4.
Will that work similarly to how it did in Black Ops 2?
Our competitive feature set is going to be bigger and broader than just League Play.
Why was the decision made to launch this game without a single-player campaign?
We want the gameplay to be the most important thing.
Is Zombies the top wayBlack Ops 4delivers narrative?
How will other modes incorporate story?
I wouldnt say its the top.
Its certainly going to be deeper than any Zombies experience weve done before.
We also have more Zombies experiences that were delivering at launch with this game than weve ever done.
We wanted to take that and grow it and go bigger with it this time.
Can you go into any detail about the three Zombies experiences that are shipping with the game?
Its set on the Titanic, and of course everyone knows the fate of the Titanic.
It might give a little bit of an alternate take on history.
How important will melee combat be in the ancient Rome set IX?
I know there was a lot of confusion about that when we did the reveal.