ENTERTAINMENT WEEKLY: How do you feel about comparisons toDestiny?

Are they upsetting or flattering?

Where do they start to fall apart for you?

JONATHAN WARNER:It doesn’t upset me.

For me, the comparison starts to fall apart really rapidly.

Then beyond that, bringing our storytelling.

I think that’s where really the sharp differentiators lie.

How customizable will the single-player story space, Fort Tarsis, be?

Will my Fort Tarsis look much different from anyone else’s?

The fort has a couple of different vectors of customization and reactivity.

Characters that will be in the fort between mine and yours will differ.

Your fort won’t ever look vastly different than mine, they’re basically the same spaces.

There won’t beMass Effect-style life or death choices.

How do character interactions change your story?

Is there anything that you will gain access to by interacting with a certain faction in a certain way?

Yes, you gain reputation with the different factions depending on what you do for them.

BioWare fans have come to expect romance options in the company’s games.

Why are there none of those inAnthem?

It just wasn’t the story that we wanted to tellthis time.

This is a story about a company of heroes, and we lean into that aspect more heavily.

That will allow us to explore all the aspects of the world and its history.

If you’re ahead in the story and I’m behind, we allow you to do that.

We’re not trying to socially engineer that experience.

Will you be improperly geared or underleveled if you join a friend on a later mission?

We do some difficulty scaling for you so that it won’t be a horrible experience.

It will be a good experience for you, no matter what.

Especially with a game like this, you’re not always fully coordinated with your friends.

I would say it’s comparable.

The trick there is that we allow you to do a lot more things in between the missions.

But I would say comparable is fair.